How To Make a Hit Web3 Game


TL;DR
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The Telegram-based sport ‘Hamster Kombat’ simply hit 300M customers — however as soon as its airdrop hits, our guess is its person base will fade (the answer: copy Hamster Kombat’s development/retention mechanics, however make the sport enjoyable).
Full Story
Web3 cellular gaming wants its ‘Zombie Run second.’
In the event you’ve ever used an Apple Watch, you’ll be conversant in this expertise:
You get the factor → it begins setting arbitrary day by day motion targets → you ultimately get bored with it pestering you → you begin ignoring its prompts.
The issue right here is: these units try to gamify issues that don’t give us worth within the second (solely future guarantees of higher well being).
Long run well being is massively helpful — however guilt alerts from some snobby $500 system isn’t a enjoyable incentive to remain energetic long run.
One app, Zombie Run, discovered a repair to this:
Create a story with energetic duties that happen within the real-world. The app actually tells an audio-based post-apocalyptic zombie story (with you on the heart) as you train.
For instance:
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‘As we speak’s aim: accumulate provides from a spot 2 miles from right here’…
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As you stroll, zombies might present up within the narrative — time to run!
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Acquired the provides? Cool, you’ve unlocked the following episode, which begins tomorrow.
Why’re we telling you this?
Hamster Kombat, The Telegram-based sport, is just like the Apple Watch of web3 video games. It’s wildly common…however we doubt its mechanics are going to carry customers’ consideration long run.
It really works like this:
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You open the sport, click on three buttons with various titles, and earn factors relying on the various mixture of titles you select.
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Preserve a day by day streak? Unlock new options and earn extra.
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Invite your mates to play? Unlock new options and earn extra.
And all of it’s wrapped in a future promise that customers will in the future be capable to alternate their factors for crypto (very like the Apple Watch’s future promise of higher well being).
It’ll work within the brief time period, however as soon as the payouts hit, our guess is: the glorified to-do record that’s Hamster Kombat goes to wrestle to keep up customers.
Now, right here’s the chance for you builders on the market:
Take the expansion/retention mechanics behind Hamster Kombat, pair them with an precise sport that customers will get constant, real-time worth (enjoyable) out of, and launch it on Telegram.
Want some stats to get you impressed?
Hamster Kombat launched in March. It simply hit 300M customers. That’s one third of Telegram’s international person base (900M).
Think about what would possibly occur in the event you made a sport that was really enjoyable to play!?





